Sun Aug 26, 2012 3:40 am
71.13145,42.46751,29,,, x,y,type,speed,dirtype,direction
and always speak street names it's even better (Had to edit out the info in the actual voice file.)Sun Aug 26, 2012 7:24 am
crb247 wrote:but can't get it to fire off a warning while simulating a route
crb247 wrote:The arrival time on the unit is always about an hour more than what current time and time remaining is showing.
Sun Aug 26, 2012 2:28 pm
...will not trigger in Simulation Mode....only in real world with a satellite lock along a planned route.
Sun Sep 09, 2012 3:42 am
Sun Sep 09, 2012 4:13 am
crb247 wrote:on embedded road segment speed data in it's calculations... and there is a fair bit of it missing on the North American mapset and could be a factor in the unit showing the excessive travel time. (and also why I get different routing between the NT and TA/TT mapsets.)
crb247 wrote:Is there any way to edit the actual 3D vehicle icons.
Sun Sep 09, 2012 6:43 pm
Yurbuh Tuggly wrote:Not easily, no. Before "3D", it was relatively easy..just BMP files to edit. But for the 3D vehicles,
you would need the special modeling software used to create the vehicles, some time, and a bit of skill. I have not yet found anything to do it without totally destroying the model.
Sun Sep 09, 2012 7:10 pm
Sun Sep 09, 2012 7:13 pm
pippolippi wrote:So all the 3D cars available have been made by NNG or is there somebody that knows the "secret sauce"?
, sure that all 3D cars didn't make NNG
, most of them aren't made by NNG, than by people who are good in graphic design - guru like bb2005, tombog, etc. , more about making 3D cars, and tools you need, you have on link bellow, it's in russian, use google translate, if you want to learn about making 3D cars
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